約 2,348,527 件
https://w.atwiki.jp/am3dgod/pages/30.html
バーチャストライカーAM 通称、ゴリM ごり押ししかしないためである。 腕前は お察しください。 FIFAというよりはウイイレ。 バーチャストライカー 箱○バーチャプレイヤーで構成された FIFA09におけるクラブチーム チームはウルグアイ キャッチコピーは I LOVE NY !!!! チームワーク 無い。 皆それぞれ罪のなすりつけを行うのが得意。 チームメンバー キャプテン AM 通称 ゴリ。 攻めも守りも中途半端で笑いも得に生まない腕前。チームの中では割と強いほう。中では。 口だけ三将軍のリーダーでビッグマウスと嘘が特徴。 チームの癌。 あたみそ 通称 ハゲミソ、カスミソ。 口だけ三将軍の一人で本当にヘタクソ。成長がない。常に「FIFA売ろう」が口癖。 EAのサーバーからキックされる腕前だけは天下一品。 チームの癌。 ノブヒロ 通称 組長、当たり屋。 口だけ三将軍の一人で罵倒が得意。あたみそを超えるドヘタである。彼も成長がない。 チームの癌。 ※ 上記口だけ三将軍がボイチャでガンガンしゃべっているので基本 ほかのメンバーはしゃべらない。(しゃべれない。) イメチェソ 通称 イメちゃん。 チームの癒し系。ウイイレやりこんでいたので、なかなかの腕前。時々するどい毒を吐く。 ちなみにアイマスのやよいのモノマネが得意。意外とサクっとモノマネしてくれるので是非頼んでみよう 白黒 通称 黒白。 チームのお荷物。ヘタではないのだが普通ともいえない。 尚、AMに挑むには白黒を倒す必要があるようだ。 クラウザー 通称 クラウザーさん。 チームの良心。割とうまいほうなのだが、なぜか目立たない。なぜだろう。 コーチ コーチが居るのだが、マジメに教えてるが 学ばないメンバー共々 (∩. ゚д゚)(∩. ゚д゚)(∩. ゚д゚)(∩. ゚д゚)アーアー聞こえない 状態なので、常になにか抱えている状態。 怖い。 衝撃の事実 Q AMさん、FIFA09どうしたの?? AMさんの返答AM「え?FIFA?? あぁ売った。」 バーチャストライカーAM 完
https://w.atwiki.jp/pqjp/pages/97.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_QD01_ACTION]" Battle the Fire Elemental /Text Text tag="[QUEST_QD01_DRONG]" You do not need to battle the Fire Elemental as Drong is not here to try any of the rocks. You should return with Drong. /Text Text tag="[QUEST_QD01_FAILURE]" You have failed to defeat the Fire Elemental. You apos;ll need to beat it before Drong can have any tasty volcanic rocks. /Text Text tag="[QUEST_QD01_REWARD]" Drong rewards you for finding him some tasty volcanic rocks. /Text Text tag="[QUEST_QD01_STEP1]" You must journey to the Volcano to find volcanic rocks for Drong. /Text /TextLibrary
https://w.atwiki.jp/digdig2/pages/109.html
FIFA選手A SSR/人間/男/スター この私についてこられるかい?(FIFA選手A) 契約による強化(個人技によるバフ効果を含める) 契約レベル 先攻 防御 回避 王者 戦力アップ、付加効果 +1 0 1 6 3 戦力+5% +5 2 6 8 4 戦力+25% +7 3 8 18 7 戦力+40%マルセイユターンの効果が倍になる 宝具による強化(宝具:ヘルメット) 宝具鍛造レベル 先攻 防御 回避 王者 +1 0 1 0 0 +3 0 5 2 0 +4 0 7 6 0 宝具強化レベル 戦力アップ 付加効果 +1 +6% +5 +30% 回避+3 +7 +48% 防御+2、回避+2、王者+2 所持スキル マルセイユターン(個人技) 効果 発動条件 回避が12アップ、王者が6アップ。 契約が+7のとき 回避が6アップ、王者が3アップ。
https://w.atwiki.jp/pqjp/pages/109.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q1E0_ACTION1]" Re-light Skullguard beacon /Text Text tag="[QUEST_Q1E0_ACTION2]" Re-light Iceguard beacon /Text Text tag="[QUEST_Q1E0_FAILURE1]" You have failed to re-light the Skullguard beacon /Text Text tag="[QUEST_Q1E0_FAILURE2]" You have failed to re-light the Iceguard beacon /Text Text tag="[QUEST_Q1E0_PROGRESS1]" You must journey to Skullguard Keep and Iceguard Keep. There you must capture Fire Elementals to re-light the beacon fires. /Text Text tag="[QUEST_Q1E0_PROGRESS2]" You must journey to Skullguard Keep. There you must capture Fire Elementals to re-light the beacon fires. /Text Text tag="[QUEST_Q1E0_PROGRESS3]" You must journey to Iceguard Keep. There you must capture Fire Elementals to re-light the beacon fires. /Text Text tag="[QUEST_Q1E0_REWARD]" You have been rewarded for re-lighting both beacons. /Text Text tag="[QUEST_Q1E0_SUCCESS1]" You have succeeded in re-lighting the Skullguard beacon. /Text Text tag="[QUEST_Q1E0_SUCCESS2]" You have succeeded in re-lighting the Iceguard beacon. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/237.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q1D4a_NAME1]" Drong /Text Text tag="[Conv_Q1D4a_0000]" Drong found something new he want to eat. /Text Text tag="[Conv_Q1D4a_0001]" Drong found something new he want to eat. /Text Text tag="[Conv_Q1D4a_0002]" Drong found something new he want to eat. /Text Text tag="[Conv_Q1D4a_0003]" Drong found something new he want to eat. /Text Text tag="[Conv_Q1D4a_0004]" As long as it apos;s not me, I apos;m listening... /Text Text tag="[Conv_Q1D4a_0005]" As long as it apos;s not me, I apos;m listening... /Text Text tag="[Conv_Q1D4a_0006]" As long as it apos;s not me, I apos;m listening... /Text Text tag="[Conv_Q1D4a_0007]" As long as it apos;s not me, I apos;m listening... /Text Text tag="[Conv_Q1D4a_0008]" Drong hear about Sea Serpent, only found near place called Drakenburg. Drong think it is like big wet Sandworm. /Text Text tag="[Conv_Q1D4a_0009]" Drong hear about Sea Serpent, only found near place called Drakenburg. Drong think it is like big wet Sandworm. /Text Text tag="[Conv_Q1D4a_0010]" Drong hear about Sea Serpent, only found near place called Drakenburg. Drong think it is like big wet Sandworm. /Text Text tag="[Conv_Q1D4a_0011]" Drong hear about Sea Serpent, only found near place called Drakenburg. Drong think it is like big wet Sandworm. /Text Text tag="[Conv_Q1D4a_0012]" Do you even know where Drakenburg is, Drong? /Text Text tag="[Conv_Q1D4a_0013]" Do you even know where Drakenburg is, Drong? /Text Text tag="[Conv_Q1D4a_0014]" Do you even know where Drakenburg is, Drong? /Text Text tag="[Conv_Q1D4a_0015]" Do you even know where Drakenburg is, Drong? /Text Text tag="[Conv_Q1D4a_0016]" Ummm... No. /Text Text tag="[Conv_Q1D4a_0017]" Ummm... No. /Text Text tag="[Conv_Q1D4a_0018]" Ummm... No. /Text Text tag="[Conv_Q1D4a_0019]" Ummm... No. /Text Text tag="[Conv_Q1D4a_0020]" It apos;s a VERY long way from here. /Text Text tag="[Conv_Q1D4a_0021]" It apos;s a VERY long way from here. /Text Text tag="[Conv_Q1D4a_0022]" It apos;s a VERY long way from here. /Text Text tag="[Conv_Q1D4a_0023]" It apos;s a VERY long way from here. /Text Text tag="[Conv_Q1D4a_0024]" Hmmm. Drong was not going to tell you this, but he have BIG surprise for you if you get him Sea Serpent. /Text Text tag="[Conv_Q1D4a_0025]" Hmmm. Drong was not going to tell you this, but he have BIG surprise for you if you get him Sea Serpent. /Text Text tag="[Conv_Q1D4a_0026]" Hmmm. Drong was not going to tell you this, but he have BIG surprise for you if you get him Sea Serpent. /Text Text tag="[Conv_Q1D4a_0027]" Hmmm. Drong was not going to tell you this, but he have BIG surprise for you if you get him Sea Serpent. /Text Text tag="[Conv_Q1D4a_0028]" A big surprise, eh? Not another magic stick, rock, hat or hanky? /Text Text tag="[Conv_Q1D4a_0029]" A big surprise, eh? Not another magic stick, rock, hat or hanky? /Text Text tag="[Conv_Q1D4a_0030]" A big surprise, eh? Not another magic stick, rock, hat or hanky? /Text Text tag="[Conv_Q1D4a_0031]" A big surprise, eh? Not another magic stick, rock, hat or hanky? /Text Text tag="[Conv_Q1D4a_0032]" No, no. Drong got something for you VERY special. One of a kind. You will like. Drong promise. /Text Text tag="[Conv_Q1D4a_0033]" No, no. Drong got something for you VERY special. One of a kind. You will like. Drong promise. /Text Text tag="[Conv_Q1D4a_0034]" No, no. Drong got something for you VERY special. One of a kind. You will like. Drong promise. /Text Text tag="[Conv_Q1D4a_0035]" No, no. Drong got something for you VERY special. One of a kind. You will like. Drong promise. /Text Text tag="[Conv_Q1D4a_0036]" Oh, fine... but it apos;s going to take a while... /Text Text tag="[Conv_Q1D4a_0037]" Oh, fine... but it apos;s going to take a while... /Text Text tag="[Conv_Q1D4a_0038]" Oh, fine... but it apos;s going to take a while... /Text Text tag="[Conv_Q1D4a_0039]" Oh, fine... but it apos;s going to take a while... /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/18.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0I2c_NAME1]" Emperor Selentius XVII /Text Text tag="[Conv_Q0I2c_0000]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0001]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0002]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0003]" Your Majesty, I have a message for you from Queen Gwendholyn of Bartonia. /Text Text tag="[Conv_Q0I2c_0004]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0005]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0006]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0007]" I see. So, do all royal messengers from Bartonia enter foreign throne rooms through trap doors rather than announcing their presence at the main gate like civilized beings? /Text Text tag="[Conv_Q0I2c_0008]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0009]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0010]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0011]" Um... no. My apologies, sire, but your guards refused to let me pass. /Text Text tag="[Conv_Q0I2c_0012]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0013]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0014]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0015]" ...and you were under orders from your Queen. Yes, yes... I know how you Agarians work. /Text Text tag="[Conv_Q0I2c_0016]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0017]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0018]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0019]" I apologize if I have offended you in any way. /Text Text tag="[Conv_Q0I2c_0020]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0021]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0022]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0023]" Offended me? Oh, no, no, no... it is the most exciting thing that has happened in this dreary place all week. Now...I think you had better deliver your message. /Text Text tag="[Conv_Q0I2c_0024]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0025]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0026]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0027]" Bartonia is under siege by Undead creatures, sire. They are rising from their graves and attacking our villages. Queen Gwendholyn wishes to know if you have also been plagued by this problem, and she asks if you can send troops to aid her in the fight against them. /Text Text tag="[Conv_Q0I2c_0028]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0029]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0030]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0031]" Do you have a reply that you want me to deliver to the Queen, sir? /Text Text tag="[Conv_Q0I2c_0032]" Later, perhaps. But for now...I could use the service of a strong young Agarian like yourself. Are you up for it, lad? /Text Text tag="[Conv_Q0I2c_0033]" Later, perhaps. But for now...I could use the service of a strong young Agarian like yourself. Are you up for it, lad? /Text Text tag="[Conv_Q0I2c_0034]" Later, perhaps. But for now...I could use the service of a charming Agarian like yourself. Are you up for it, lass? /Text Text tag="[Conv_Q0I2c_0035]" Later, perhaps. But for now...I could use the service of a charming Agarian like yourself. Are you up for it, lass? /Text Text tag="[Conv_Q0I2c_0036]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0037]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0038]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0039]" I am at your service, sir. /Text Text tag="[Conv_Q0I2c_0040]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text Text tag="[Conv_Q0I2c_0041]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text Text tag="[Conv_Q0I2c_0042]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text Text tag="[Conv_Q0I2c_0043]" Good, good, good. Come back and see me later. I believe I have just the task for you. Oh, and if you don apos;t mind, could you use the front door this time? I apos;ll see to it that the guards let you pass. /Text /TextLibrary
https://w.atwiki.jp/fffifa08/pages/30.html
操作方法 NEW ANALOGUE - FIFA07 フリーキックはRB + Xで、ペナルティーエリア前ならゲージ半分かやや多め、GK立ち位置の逆を狙う。 ATTACKING CONTROLS - PASSING A SHORT PASS/HEADER B LOB PASS/CROSS/HEADER Y THROUGH BALL LT + A x2 ONE-TWO PASS (GROUND) LT + A THEN B ONE-TWO PASS (2ND PASS IS A HIGH PASS) LT + Y HIGH THROUGH PASS B x2 LOW CROSS LT + B EARLY CROSS LT + B x2 EARLY LOW CROSS LT TRIGGER PLAYER RUN ATTACKING CONTROLS - DRIBBLING SHOOTING (LS) MOVE PLAYER RT SPRINT (RS) + DIRECTION FIRST TOUCH/KNOCK-ON RB + NO DIRECTION STOP TURN RT + NO DIRECTION STOP BALL X SHOOT/VOLLEY/HEADER LT + X CHIP SHOT RB + X FINESSE SHOT 十字キー ATTACKING TACTICS DEFENDING CONTROLS LT CHANGE PLAYER A 1ST DEFENDER PRESS/BLOCK TACKLE B SLIDING TACKLE/CLEARANCE X 2ST DEFENDER PRESS RB OFFSIDE TRAP LT + 十字キー DEFENDING TACTICS GOALKEEPER CONTROLS X or B DROP KICK A THROW/PASS Y GK CHARGE/DROP BALL SET PIECES - FREE KICKS A PASS B HIGH PASS/CROSS LT + B DRIVEN CROSS X SHOOT RB + X FINESSE SHOT X WALL JUMP (WHEN DEFENDING) SET PIECES - CORNERS THROW INS A CORNERS - PASS B CORNERS - CROSS LT + B DRIVEN CROSS B x2 LOW CROSS A SHORT THROW IN B LONG THROW IN SET PIECES - PENALTIES X SHOOT RB + X FINESSE SHOT RT + X DRIVEN SHOT LT + X CHIP SHOT (RS) + DIRECTION GOALKEEPER MOVE SIDE TO SIDE (LS) + DIRECTION GOALKEEPER DIVE 2007-09-24
https://w.atwiki.jp/arma3jptranslation/pages/18.html
Q A ・もう日本語版が出てるのになんで設立したの? 確かに日本語版の発売はなされていますが、Steam版よりかなり割高な上未翻訳、誤訳が多く完成しているとは言いがたい出来だからです。 そしてもし日本語版が完成したとしても、固有名詞を和訳しないなど差異を付けつつ完成させて行くつもりです。 ・翻訳に参加したいんだけど ぜひご協力ください、人数は多いに越したことはありません。 英語力が高く、流暢に翻訳ができる方ももちろん、辞書片手でないと出来ないという方も歓迎します。 たとえカタコトであろうと、日本語になっていれば前後の文脈から修正することもできますし、何より一から日本語を起こすよりも遥かに負担が少なくなるからです。 翻訳作業は作業所からどうぞ。
https://w.atwiki.jp/pqjp/pages/314.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q2J4d_NAME0]" Jarl /Text Text tag="[Conv_Q2J4d_NAME1]" Jotun /Text Text tag="[Conv_Q2J4d_0000]" Greetings, Jotun. I had forgotten the sulfuric stench that follows you everywhere you go. /Text Text tag="[Conv_Q2J4d_0001]" Greetings, Jotun. I had forgotten the sulfuric stench that follows you everywhere you go. /Text Text tag="[Conv_Q2J4d_0002]" Greetings, Jotun. I had forgotten the sulfuric stench that follows you everywhere you go. /Text Text tag="[Conv_Q2J4d_0003]" Greetings, Jotun. I had forgotten the sulfuric stench that follows you everywhere you go. /Text Text tag="[Conv_Q2J4d_0004]" And Greetings to you, Jarl. I had forgotten how ugly you were. /Text Text tag="[Conv_Q2J4d_0005]" And Greetings to you, Jarl. I had forgotten how ugly you were. /Text Text tag="[Conv_Q2J4d_0006]" And Greetings to you, Jarl. I had forgotten how ugly you were. /Text Text tag="[Conv_Q2J4d_0007]" And Greetings to you, Jarl. I had forgotten how ugly you were. /Text Text tag="[Conv_Q2J4d_0008]" So we agree? Nothing more will be stolen. /Text Text tag="[Conv_Q2J4d_0009]" So we agree? Nothing more will be stolen. /Text Text tag="[Conv_Q2J4d_0010]" So we agree? Nothing more will be stolen. /Text Text tag="[Conv_Q2J4d_0011]" So we agree? Nothing more will be stolen. /Text Text tag="[Conv_Q2J4d_0012]" The Helm and Boots you stole from me were worthless anyway. /Text Text tag="[Conv_Q2J4d_0013]" The Helm and Boots you stole from me were worthless anyway. /Text Text tag="[Conv_Q2J4d_0014]" The Helm and Boots you stole from me were worthless anyway. /Text Text tag="[Conv_Q2J4d_0015]" The Helm and Boots you stole from me were worthless anyway. /Text Text tag="[Conv_Q2J4d_0016]" Then throw them away! The Hammer and Cloak you stole were worth even less. /Text Text tag="[Conv_Q2J4d_0017]" Then throw them away! The Hammer and Cloak you stole were worth even less. /Text Text tag="[Conv_Q2J4d_0018]" Then throw them away! The Hammer and Cloak you stole were worth even less. /Text Text tag="[Conv_Q2J4d_0019]" Then throw them away! The Hammer and Cloak you stole were worth even less. /Text Text tag="[Conv_Q2J4d_0020]" I will throw mine away, but only if you throw yours away too. /Text Text tag="[Conv_Q2J4d_0021]" I will throw mine away, but only if you throw yours away too. /Text Text tag="[Conv_Q2J4d_0022]" I will throw mine away, but only if you throw yours away too. /Text Text tag="[Conv_Q2J4d_0023]" I will throw mine away, but only if you throw yours away too. /Text Text tag="[Conv_Q2J4d_0024]" Bah! It is all junk. We will give it to the Human. She can take it away and dispose of it all. /Text Text tag="[Conv_Q2J4d_0025]" Bah! It is all junk. We will give it to the Human. She can take it away and dispose of it all. /Text Text tag="[Conv_Q2J4d_0026]" Bah! It is all junk. We will give it to the Human. He can take it away and dispose of it all. /Text Text tag="[Conv_Q2J4d_0027]" Bah! It is all junk. We will give it to the Human. He can take it away and dispose of it all. /Text Text tag="[Conv_Q2J4d_0028]" Good. It is done! Now I can get away from your ugly face! /Text Text tag="[Conv_Q2J4d_0029]" Good. It is done! Now I can get away from your ugly face! /Text Text tag="[Conv_Q2J4d_0030]" Good. It is done! Now I can get away from your ugly face! /Text Text tag="[Conv_Q2J4d_0031]" Good. It is done! Now I can get away from your ugly face! /Text Text tag="[Conv_Q2J4d_0032]" And I can return home to some clean air. /Text Text tag="[Conv_Q2J4d_0033]" And I can return home to some clean air. /Text Text tag="[Conv_Q2J4d_0034]" And I can return home to some clean air. /Text Text tag="[Conv_Q2J4d_0035]" And I can return home to some clean air. /Text /TextLibrary
https://w.atwiki.jp/pqjp/pages/279.html
?xml version="1.0"? TextLibrary Text tag="[Conv_QS00a_NAME1]" Princess Serephine /Text Text tag="[Conv_QS00a_0000]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0001]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0002]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0003]" You look worried, Princess. Is something wrong? /Text Text tag="[Conv_QS00a_0004]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0005]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0006]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0007]" I have just received a message from a friend of mine in Enmouth. I don apos;t know how she found me here, but she says that she is in trouble and needs my help. /Text Text tag="[Conv_QS00a_0008]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0009]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0010]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0011]" Do you trust this friend? /Text Text tag="[Conv_QS00a_0012]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0013]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0014]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0015]" I have known her since we were girls. She says that she is in trouble with my father, and it is a matter of life or death. I apos;m not even certain that I could help her, but someone as brave as you might be able to do something. /Text Text tag="[Conv_QS00a_0016]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0017]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0018]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0019]" Do you ever stop manipulating people, Serephine? We apos;ll go and help your friend - there apos;s no need to butter me up. /Text Text tag="[Conv_QS00a_0020]" Oh, thank you. You ARE my hero, you know. /Text Text tag="[Conv_QS00a_0021]" Oh, thank you. You ARE my hero, you know. /Text Text tag="[Conv_QS00a_0022]" Oh, thank you. You apos;re like the older sister I never had - always looking out for me. /Text Text tag="[Conv_QS00a_0023]" Oh, thank you. You apos;re like the older sister I never had - always looking out for me. /Text Text tag="[Conv_QS00a_0024]" Yeah. Sure. As long as I apos;m doing what you want me to do. /Text Text tag="[Conv_QS00a_0025]" Yeah. Sure. As long as I apos;m doing what you want me to do. /Text Text tag="[Conv_QS00a_0026]" Yeah. Well, apparently somebody needs to... /Text Text tag="[Conv_QS00a_0027]" Yeah. Well, apparently somebody needs to... /Text /TextLibrary